Whether you hire a composer, use pre-made stock music, or make it yourself, a good soundtrack can make your game earn more. Here's how.
Continue reading →You're making a game with a tight budget, but you need music. Here are your options.
Continue reading →I've spent half-life playing video games and the other half making music. But it took three painful mistakes and one death for me to realize what I was meant to do.
Continue reading →We live in an era of effortless Steam refunds, and the first impression your game makes is more important than ever. Here's a way to help you nail it.
Continue reading →Designing a satisfying puzzle is hard. But there's an effortless way to help you get there: music.
Continue reading →So often, we use soundtracks that simply represent what's on the screen. But our eyes are already telling us what we see. Why not score what we don't see?
Continue reading →Deciding what kind of music to use in a game can be confusing - whether you're a composer, working with one, or using stock music. Here's a rational method to help you choose.
Continue reading →Důkaz 111 is a mobile audio-only game where your choices change the story. You hear the action and dialogues through your headphones, and you choose your actions through simple swipes on your phone screen. This makes it a game that even visually impaired people can play, which I love.
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