Designing a satisfying puzzle is hard. But there's an effortless way to help you get there: music.
We're emotional animals. What moves us are emotions, not logic - even if we like to pretend the opposite. That's why using music to motivate and reward players for progressing in your puzzles is super effective. A good soundtrack sneaks through our brain's back door and reaches emotions effortlessly.
But you have to use it right.
Here's one of my favorite ways of doing it: Ask your music composer to make three or more versions of the puzzle background music - Low, Medium, and High intensity.
When the puzzle starts, play the Low-intensity version.
When the player gets ~30% closer to solving the puzzle, change to Medium intensity.
When she gets ~70% there, change to High.
This makes the puzzle more satisfying: The music changes make the player feel her progression emotionally, not just rationally.
See how I did it in FixFox with four intensity levels:
This is easy to implement using FMOD or Wwise. Ask your composer about it!
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