Music for Interactive Media

Aleix is a person with whom it is enjoyable to work, he gets very involved in the project ensuring a high quality result”

Rubén Acebal, Ubisoft

Working with Aleix means solutions. He adapts perfectly to the needs of every project to create the music that suits it the best”

Albert Dalmau, OLALON

What Can I Do for Your Game?

A memorable soundtrack

Good game music will not only make your game feel better, but it will also make it more memorable. My specialty is to boost the impact of games with musical themes that define and enhance characters, styles, places, and ideas while making the whole experience more memorable for the player. 

Sometimes a complex array of musical themes is needed but other times a simpler approach works better for games with little or no narrative. 

Every game needs a different and unique solution.

Adaptive music  

Video game music is evolving. The most effective soundtracks in video games are adaptive: they seamlessly adapt to the gameplay of the player to make the experience even more immersive and satisfying. The best way to do so is with FMOD, a powerful tool that can be easily implemented within Unity, Unreal, and other game engines.

The right music style for your game 

(even if it still doesn't exist!)  

Every style of music can be game music, and sometimes games demand unusual blends of genres. "Epic orchestral + EDM"? "Sci-Fi + Folk"? "Metal + 8-bit"? I've done them all before.

I will make the ideal soundtrack for your project, whatever music it takes. I love challenges! 

Sound Design

In addition to the music, I can also take care of the sound design of your project (the creation and implementation of sound effects) in case you still don't have a dedicated person doing it. 

In this video, you can see some examples of games in which I've made not only the music but also the sound design.

How will we do it?

Now what?

Who is Aleix Ramon?